In the new game, Link must scavenge for food and cook it. ![]() Link’s health is no longer replenished by magical floating hearts that can be found in grass. Players now can essentially disregard the save-the-world plot and simply roam and raid enemy camps. “Even though the first ‘Legend of Zelda’ was a straightforward progression, visually it always seemed like there was something there to go toward.” Aonuma was creating this game, he wanted to do something both different but also harkening back to the essence of the very first ‘Zelda’ game,” says Nintendo of America president Reggie Fils-Aimé. Foes don’t just appear, they must be hunted and stalked. For once, Link can jump, but he can also hang-glide across the universe and quietly sneak up on enemies, bringing more contemporary dimensions to Zelda’s combat. In some respects, “Breath of the Wild” appears to channel the original’s free-roaming spirit, but it adds more 3-D like depth and a bevy of horizontal and vertical spaces. The theme for this title was, ‘Let’s just forget everything that we knew about Zelda and make something that we want, make something free.’ “The theme for this title was, ‘Let’s just forget everything that we knew about Zelda and make something that we want, make something free,’” says Aonuma. It’s a game, says Aonuma, that attempts to “break the conventions of ‘Zelda.’” “Breath of the Wild” attempts to re-imagine “The Legend of Zelda,” bringing it into the modern open-world era of gaming, in which objectives can often be completed in any order and games can stretch well over 100 hours. The original Wii, by comparison, sold more than 101 million copies, and Sony has reported sales topping 40 million for its PlayStation 4. ![]() Since its introduction in 2012, the Wii U has sold just 12.8 million units. ![]() Still, Zelda alone hasn’t rescued Wii U from the dubious distinction as Nintendo’s worst-selling console. Though the Wii U never lived up to Nintendo’s expectations, one of its top-selling games is a remake of an older “Zelda” title, “The Wind Waker,” which has sold just shy of 2 million units. The games also still command a dedicated fanbase. Experiencing frustration and overcoming it through skill and practice are more rewarding than a well-crafted ending.”Ī photographer gets a view of the new Microsoft Xbox One S game console, featuring a 40% smaller console. “The games are not about the resolution or the return with the hero’s elixir,” writes Jennifer DeWinter, a game professor at Worcester Polytechnic Institute, in her 2015 book, “Shigeru Miyamoto.” “They are about the actions, the journey, and the time spent doing things in a world. “Zelda” also placed an emphasis on puzzles and exploration, doing away with strict linear progression and allowing players to freely wander a game world. The game intermixed light role-playing game elements with arcade-like slashing, making a potentially imposing genre rather accessible. “The Legend of Zelda” helped define the fantasy-action genre of video games, creating a sprawling universe filled with lush forest greens and imposing dungeons. What’s more, they’re being asked to completely reinvent the franchise, one first introduced in the mid-’80s from Nintendo’s video game design master Shigeru Miyamoto, an artist whose resume also includes “Donkey Kong” and “Super Mario Bros.”
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